He hovers near Spyro and indicates the player’s remaining hit points by his color.He begins as yellow, and each time Spyro receives damage, he changes to blue and then green before finally disappearing.
Charging and fire breathing are used to attack enemies and destroy obstacles and treasure containers, while gliding is used to maneuver around the levels.
Unlike in a typical platformer, in Spyro gliding allows the player to traverse vast horizontal distances rather than vertical while jumping.
Large enemies tend to be immune to charging, while enemies in fireproof armor are usually immune to flaming.
Depending on the game, defeated enemies will drop gems, life orbs, or power-up spirits, and in Shadow Legacy they can also drop butterflies, mushrooms, and XP.
A series mainstay are the Thieves, a special type of enemy who hold the game's primary collectable (traditionally a Dragon Egg) and must be chased down by Spyro and defeated.
Usually, the levels of the game are divided into homeworlds.The Gameboy Advance games used music composed by Robert Baffy and Ed Cosico and by Shin'em Multimedia.Most games in the Spyro series share the same general type of gameplay, including the following prominent features: The basic abilities of Spyro are charging, gliding, and fire breathing.All Spyro games offer a different collectable, with the main objective of the games being to explore every level and collect all collectables, allowing players to unlock new levels and progress.Each games’ collectables are as follows: Every Spyro games features gems, which must be collected in order to progress, usually because Moneybags demands payment to reach certain areas.In 2002, Spyro: Enter the Dragonfly was released, which like Season of Ice takes place directly after Year of the Dragon.